Racehorse Rummy Card Game
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Article: Game Rules: 7 Hand Rummy
*Horse Race Rummy Card Game Rules
*Racehorse Rummy Card Game Rules
*Racehorse Rummy Card Game Rules
*Racehorse Rummy Card Game Rules And InstructionsFebruary 24, 2011Every time my family gets together for Thanksgiving or Christmas, we all look forward to AFTER the meal. It is at this time we play 7 Hand Rummy, a card game that has been a part of these holidays for us since before I was born. This game has made these family events meaningful. Everyone gets to munch, talk, and have a good time together.
Here Is How You Play:
Seven Hand Rummy is best played with 4 decks of cards (with Jokers) for up to 8 players. If you have more players, add a deck. For 10 or more players, add another deck and so on.
Rummy is a classic cardgame where the objective is to be the first to get rid of all your cards, by creating melds, which can either be sets, three or four cards of the same rank, e.g. ♥8 ♠8 ♦8, or runs, which are three or more cards of the same suit in a sequence, e.g. Aces are low, and sequences can not wrap around.
The object of the game is to get rid of all your cards and accumulate as few points as possible. Points are acquired for any cards held in the hand when someone goes out. 5 points for card 2 through 7, 10 points for card 8 through the King, 15 points for an Ace (which can be played as a one or a top card above a king) and 20 points for jokers. William hill mobile casino games.
How much is wilson chandler worth. Rummy Card Game Mat Fabric - Rummy Royal Game Mat By Mousehaus - Card Game Mat Bet Gamble DIY Cotton Fabric By The Yard With Spoonflower. Horse Race Game To play, you need a pair of dice, a deck of cards, and the Horse Race game board! From the deck of cards, discard the aces, kings, and jokers, leaving you with 44 cards. Shuffle and deal these cards. Each player will not necessarily receive the same amount of cards. Place the horses at the starting gate. Card games have been a popular means of entertainment in India for a long time now. Playing cards have kept players engrossed for hours and continue to be a thread in the social fabric. Several games and their variants are indigenous to the Indian sub continent and others have been adopted in their original forms from other parts of the world.
Deal out 11 cards to each player. Put a stack to draw from in the center and when everyone is ready, turn one card over to start the discard pile.
The player to the left of the dealer goes first and can either take the discard or take the card off the top of the stack. If someone else wants the card on the discard they can say , ’I want it’. If the person who’s turn it is does NOT want the discard, they say so and the first person that said , ’I want it’ gets to take the card AND a penalty card from the stack. It is not acceptable for someone to say, ’I want it’ for a card already under a discard. Play continues around to the left as each person tries to acquire the appropriate hand.Hands To Be Acquired:
1st Hand: 2 sets (333, 555, JJJ, etc.)
2nd Hand: 1 set and 1 run (333, 555, JJJ AND 4 5 6 of Hearts, 9 10 Jack of Spades, etc.)
3rd Hand: 2 runs (note: it is acceptable for someone to take a run and split it to make two runs i.e. 3 4 5 of Hearts and 6 7 8 of Hearts)
4th Hand: 2 sets and 1 run
5th Hand: 2 runs and 1 set
6th Hand: 3 sets pat (3 sets with NO discard)
7th Hand: 3 runs pat (3 runs with no discard)
Optional 8th Hand: One run pat - an accumulation of 1 suit from Ace to Jack or 4 to Ace (note - with this hand you can only say ’I want it’ ONE time, because you can not have a discard. You can not have an Ace on each end of your run.)
As the needed hand is acquired, the goal for the hand is placed down in front of the player on their turn. After they have laid their cards down, they may play any cards in their hand on other players cards. So if a player across the table had put down a set of 5’s and a run of clubs 5 6 Joker 8 and I had a 5 or a club that would fit their run, I would toss them across the table. If I gave the player the 7 of clubs to replace the Joker I may put that Joker anywhere else on the table. I CAN NOT put the Joker in my hand.
At any time a player discards a card that would play on the table they call out RUMMY! After pointing out where the card would have played they get to discard any card from there hand. The ’rummy’ card remains on the discard pile.
If the discard pile gets too big, you can take a couple cards off the top and set the lower part of the discard pile aside (just don’t forget they were already in play and put them back out as part of the stack).
If at any time the stack gets low, you may take the remaining stack and place it on some of the cards that were shuffled and put on the side to replenish the stack. Note the original stack goes on top of the new stack. If the stack gets depleted and there are no cards left over from shuffling, take the discards that were put on the side and shuffle them to restore the stack.
A discard is not required for someone to go out, their last card can be played on another player.
Notes For Helping First Time Players:
*When playing a hand requiring sets put the cards in your hand in numbered order: for example 3, 5, 5, 5, 8, 10, J, J, Q, K, A (of course the Ace can be at the beginning or the end). Remember suit doesn’t matter.
*When playing a hand requiring runs, order the cards from lowest to highest in their appropriate suit. It will be easier to read your hand if you keep hearts and diamonds separated by clubs or spades and vice versa. It is easy to mistake a cards suit when paying attention to the game and trying to make runs.
*When people start putting down their hands, if you have a card that would play on them either put it safely to the side in your hand or put the card face down on the table in front of you so you don’t play it by accident and make a rummy.
*Once you have played your cards down and played what you have to put on other players, discard your high point cards first. That would be Aces, then 8s and higher, leaving you with 5 point cards if someone goes out.
*Just because someone hasn’t put down doesn’t mean they can’t go out. Many a game some one has needed one card to complete a run or a set and once they have that card (either draw it or have it discarded to them), they put down their cards and all the remaining cards in their hand plays on other players.
*Most importantly, HAVE FUN! It is a special time when everyone in a family can sit down and do something besides eat.
By Suntydt from Tazewell, TNRead More CommentsHorse Race Rummy Card Game RulesShanghai Rummy Rules
Shanghai Rummy is a variation of Contract Rummy. The principal differences between Shanghai Rummy and Contract Rummy are:
*There are ten rounds.
*Eleven cards are dealt to each player in every deal.
*The game uses the term ’buying’ for when an out-of-turn player takes an upcard.
*There is a limit to the number of buys allowed.
*There is a limit to the number of jokers used in a set or sequence.
*If you ’go out blind’ (discard all your cards in one play), you earn a bonus of 25 points (50 if youhaven’t used a joker). Note that a bonus subtracts points from your score, not adds them.
*Number cards count as 5 points each for scoring, rather than the index value of the card.
Contracts: Each deal has a different contract, which consists of some combination of sets and sequences:Deal NumberContract1Two Sets of 32One Set of 3 and One Sequence of 43Two Sequences of 44Three Sets of 35One Set of 3 and One Sequence of 76Two Sets of 3 and One Sequence of 57Three Sequences of 48One Set of 3 and One Sequence of 109Three Sets of 3 and One Sequence of 510Three Sequences of 5
Buying: A ’buy’ is when an out-of-turn player takes the upcard. The works basically the same as it does inContract Rummy - the player has to draw an extra card from the stock, and cannot play the cards immediately, but mustwait for his turn. If more than one player wants it, the one closest to the dealer’s left has precedence.
There is a limit to the number of buys allowed. In contracts 1 through 8, each player is only allowed 3 buys per hand.In contracts 9 and 10, each player allowed 4 buys per hand.
Jokers: Use of jokers works the same as in Contract Rummy, except that there is a limit to the number of jokers used in a set or sequence:
*1 joker may be used in a set of 3, or a sequence of 4
*2 jokers may be used in a sequence of 5
*3 jokers may be used in a sequence of 7
*4 jokers may be used in a sequence of 10
For the remainder of the rules, refer to the Rules for Contract Rummy,which are the same as for Shanghai Rummy.
Shanghai Rummy VariationsRacehorse Rummy Card Game Rules
Pagat.com describes two additional versions of Shanghai Rummy,the first with 3-5 players and only seven contracts, and a second that deals each player 10 cards, and uses 8 contracts.Racehorse Rummy Card Game Rules
Other Shanghai Rummy Rule Links
Racehorse Rummy Card Game Rules And InstructionsAdditional Information
Register here: http://gg.gg/wwe4q
https://diarynote.indered.space
Article: Game Rules: 7 Hand Rummy
*Horse Race Rummy Card Game Rules
*Racehorse Rummy Card Game Rules
*Racehorse Rummy Card Game Rules
*Racehorse Rummy Card Game Rules And InstructionsFebruary 24, 2011Every time my family gets together for Thanksgiving or Christmas, we all look forward to AFTER the meal. It is at this time we play 7 Hand Rummy, a card game that has been a part of these holidays for us since before I was born. This game has made these family events meaningful. Everyone gets to munch, talk, and have a good time together.
Here Is How You Play:
Seven Hand Rummy is best played with 4 decks of cards (with Jokers) for up to 8 players. If you have more players, add a deck. For 10 or more players, add another deck and so on.
Rummy is a classic cardgame where the objective is to be the first to get rid of all your cards, by creating melds, which can either be sets, three or four cards of the same rank, e.g. ♥8 ♠8 ♦8, or runs, which are three or more cards of the same suit in a sequence, e.g. Aces are low, and sequences can not wrap around.
The object of the game is to get rid of all your cards and accumulate as few points as possible. Points are acquired for any cards held in the hand when someone goes out. 5 points for card 2 through 7, 10 points for card 8 through the King, 15 points for an Ace (which can be played as a one or a top card above a king) and 20 points for jokers. William hill mobile casino games.
How much is wilson chandler worth. Rummy Card Game Mat Fabric - Rummy Royal Game Mat By Mousehaus - Card Game Mat Bet Gamble DIY Cotton Fabric By The Yard With Spoonflower. Horse Race Game To play, you need a pair of dice, a deck of cards, and the Horse Race game board! From the deck of cards, discard the aces, kings, and jokers, leaving you with 44 cards. Shuffle and deal these cards. Each player will not necessarily receive the same amount of cards. Place the horses at the starting gate. Card games have been a popular means of entertainment in India for a long time now. Playing cards have kept players engrossed for hours and continue to be a thread in the social fabric. Several games and their variants are indigenous to the Indian sub continent and others have been adopted in their original forms from other parts of the world.
Deal out 11 cards to each player. Put a stack to draw from in the center and when everyone is ready, turn one card over to start the discard pile.
The player to the left of the dealer goes first and can either take the discard or take the card off the top of the stack. If someone else wants the card on the discard they can say , ’I want it’. If the person who’s turn it is does NOT want the discard, they say so and the first person that said , ’I want it’ gets to take the card AND a penalty card from the stack. It is not acceptable for someone to say, ’I want it’ for a card already under a discard. Play continues around to the left as each person tries to acquire the appropriate hand.Hands To Be Acquired:
1st Hand: 2 sets (333, 555, JJJ, etc.)
2nd Hand: 1 set and 1 run (333, 555, JJJ AND 4 5 6 of Hearts, 9 10 Jack of Spades, etc.)
3rd Hand: 2 runs (note: it is acceptable for someone to take a run and split it to make two runs i.e. 3 4 5 of Hearts and 6 7 8 of Hearts)
4th Hand: 2 sets and 1 run
5th Hand: 2 runs and 1 set
6th Hand: 3 sets pat (3 sets with NO discard)
7th Hand: 3 runs pat (3 runs with no discard)
Optional 8th Hand: One run pat - an accumulation of 1 suit from Ace to Jack or 4 to Ace (note - with this hand you can only say ’I want it’ ONE time, because you can not have a discard. You can not have an Ace on each end of your run.)
As the needed hand is acquired, the goal for the hand is placed down in front of the player on their turn. After they have laid their cards down, they may play any cards in their hand on other players cards. So if a player across the table had put down a set of 5’s and a run of clubs 5 6 Joker 8 and I had a 5 or a club that would fit their run, I would toss them across the table. If I gave the player the 7 of clubs to replace the Joker I may put that Joker anywhere else on the table. I CAN NOT put the Joker in my hand.
At any time a player discards a card that would play on the table they call out RUMMY! After pointing out where the card would have played they get to discard any card from there hand. The ’rummy’ card remains on the discard pile.
If the discard pile gets too big, you can take a couple cards off the top and set the lower part of the discard pile aside (just don’t forget they were already in play and put them back out as part of the stack).
If at any time the stack gets low, you may take the remaining stack and place it on some of the cards that were shuffled and put on the side to replenish the stack. Note the original stack goes on top of the new stack. If the stack gets depleted and there are no cards left over from shuffling, take the discards that were put on the side and shuffle them to restore the stack.
A discard is not required for someone to go out, their last card can be played on another player.
Notes For Helping First Time Players:
*When playing a hand requiring sets put the cards in your hand in numbered order: for example 3, 5, 5, 5, 8, 10, J, J, Q, K, A (of course the Ace can be at the beginning or the end). Remember suit doesn’t matter.
*When playing a hand requiring runs, order the cards from lowest to highest in their appropriate suit. It will be easier to read your hand if you keep hearts and diamonds separated by clubs or spades and vice versa. It is easy to mistake a cards suit when paying attention to the game and trying to make runs.
*When people start putting down their hands, if you have a card that would play on them either put it safely to the side in your hand or put the card face down on the table in front of you so you don’t play it by accident and make a rummy.
*Once you have played your cards down and played what you have to put on other players, discard your high point cards first. That would be Aces, then 8s and higher, leaving you with 5 point cards if someone goes out.
*Just because someone hasn’t put down doesn’t mean they can’t go out. Many a game some one has needed one card to complete a run or a set and once they have that card (either draw it or have it discarded to them), they put down their cards and all the remaining cards in their hand plays on other players.
*Most importantly, HAVE FUN! It is a special time when everyone in a family can sit down and do something besides eat.
By Suntydt from Tazewell, TNRead More CommentsHorse Race Rummy Card Game RulesShanghai Rummy Rules
Shanghai Rummy is a variation of Contract Rummy. The principal differences between Shanghai Rummy and Contract Rummy are:
*There are ten rounds.
*Eleven cards are dealt to each player in every deal.
*The game uses the term ’buying’ for when an out-of-turn player takes an upcard.
*There is a limit to the number of buys allowed.
*There is a limit to the number of jokers used in a set or sequence.
*If you ’go out blind’ (discard all your cards in one play), you earn a bonus of 25 points (50 if youhaven’t used a joker). Note that a bonus subtracts points from your score, not adds them.
*Number cards count as 5 points each for scoring, rather than the index value of the card.
Contracts: Each deal has a different contract, which consists of some combination of sets and sequences:Deal NumberContract1Two Sets of 32One Set of 3 and One Sequence of 43Two Sequences of 44Three Sets of 35One Set of 3 and One Sequence of 76Two Sets of 3 and One Sequence of 57Three Sequences of 48One Set of 3 and One Sequence of 109Three Sets of 3 and One Sequence of 510Three Sequences of 5
Buying: A ’buy’ is when an out-of-turn player takes the upcard. The works basically the same as it does inContract Rummy - the player has to draw an extra card from the stock, and cannot play the cards immediately, but mustwait for his turn. If more than one player wants it, the one closest to the dealer’s left has precedence.
There is a limit to the number of buys allowed. In contracts 1 through 8, each player is only allowed 3 buys per hand.In contracts 9 and 10, each player allowed 4 buys per hand.
Jokers: Use of jokers works the same as in Contract Rummy, except that there is a limit to the number of jokers used in a set or sequence:
*1 joker may be used in a set of 3, or a sequence of 4
*2 jokers may be used in a sequence of 5
*3 jokers may be used in a sequence of 7
*4 jokers may be used in a sequence of 10
For the remainder of the rules, refer to the Rules for Contract Rummy,which are the same as for Shanghai Rummy.
Shanghai Rummy VariationsRacehorse Rummy Card Game Rules
Pagat.com describes two additional versions of Shanghai Rummy,the first with 3-5 players and only seven contracts, and a second that deals each player 10 cards, and uses 8 contracts.Racehorse Rummy Card Game Rules
Other Shanghai Rummy Rule Links
Racehorse Rummy Card Game Rules And InstructionsAdditional Information
Register here: http://gg.gg/wwe4q
https://diarynote.indered.space
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